This is going up a bit later than I'd hoped — okay, WAY later than I'd hoped — but a combination of delays on the part of everyone even tangentially involved in this article appearing and Baby Jesus Day conspired to delay things. A ton.
As a result, here we are, mid-January, discussing DLC additions to my two most-anticipated games of last year: Dead Rising 2's "Case West" and the Fallout: New Vegas addition, "Dead Money."
(Aside: Before you hit the jump to the actual review text, know that while "Dead Money" is pretty typical DLC (read: you must own New Vegas in order to play it), Capcom has continued the trend it started with Dead Rising 2: Case Zero, by offering Case West to anyone willing to spend 800 Microsoft Points ($10) and download a 1GB+ file from the Xbox Live Arcade.
Personally, I love this scheme as it essentially gives prospective buyers the ability to use full-fledged DLC packs as makeshift demos for disc-based games, and saves me the trouble of having to switch out the Dead Rising 2 disc to play the addition. Gold star for Capcom.)
That said, on with the dual-review. Hit the jump for zombies and hologhosts.